![]() Ubisoft didn’t make Wildlands an open world title just for the sake of it. Now with the technology we have, it was quite obvious that if we put the new game into an open world, it would really show the progress of what is Ghost Recon If you remember the first game, it was already big maps and freedom of choice. “But we wanted to remain faithful to what is Ghost Recon. When we finished Ghost Recon: Future Soldier, we wanted to give a fresh and new experience, he said. I did wonder however, what inspired them to make Wildlands? What was their starting point? I sat down and had a chat with the Creative Director Eric Couzian to find out. Long story short, despite some minor concerns over how it might be enjoyed by different people, I liked my time with the game overall – Ubisoft have clearly put a lot of work into it. ![]() If you’d like to read my impressions of it, you can do so right here. Last week, I was fortunate enough to be flown off to Paris to spend some time with Ubisoft’s upcoming Tom Clancy title, Ghost Recon: Wildlands.
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